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    Css - Updated offsets

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    Bennylol
    Admin

    Posts : 49
    Join date : 2013-12-03

    Css - Updated offsets

    Post by Bennylol on Sat Sep 19, 2015 4:40 am

    Newest css offsets - HAVE FUN


    GlobalVars = 0x3C1A4C
    GetWeaponId = 0x5B4
    GetWeaponSpread = 0x5E0
    GetWeaponCone = 0x5E4
    UpdateAccuracyPenalty = 0x5E8

    m_pCurrentCommand = 0x101C
    m_Movetype = 0x178
    m_bDormant = 0x17E

    Non predicted m_vecOrigin = 0x290

    credits = crownt


    Last edited by Bennylol on Sat Sep 19, 2015 4:12 pm; edited 1 time in total
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    Bh4x0r

    Posts : 96
    Join date : 2011-10-23

    Re: Css - Updated offsets

    Post by Bh4x0r on Sat Sep 19, 2015 10:10 am

    Bennylol wrote:
    Newest css offsets - HAVE FUN


    GlobalVars = 0x3C1A4C
    GetWeaponId = 0x5B4
    GetWeaponSpread = 0x5E0
    GetWeaponCone = 0x5E4
    UpdateAccuracyPenalty = 0x5E8

    m_pCurrentCommand = 0x101C
    m_Movetype = 0x178
    m_bDormant = 0x17E

    Non predicted m_vecOrigin = 0x290

    sucked somebody's wewe for new offsets? or used offset dumper? nice lmao, in BH4x that poopie is automatic anyway.

    Atex

    Posts : 85
    Join date : 2011-12-27

    Re: Css - Updated offsets

    Post by Atex on Sat Sep 19, 2015 10:43 am


    Atex

    Posts : 85
    Join date : 2011-12-27

    Re: Css - Updated offsets

    Post by Atex on Fri Sep 25, 2015 6:24 am

    cant you noobs update ur hacks already? need some more offsets to the public? maybe this will help
    Code:

    WeaponIDToAlias = client + 0x20E6D0
    LookupWeaponInfoSlot= client + 0x1C3A70
    GetFileWeaponInfoFromHandle= client + 0x1C3390
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    LegacY

    Posts : 126
    Join date : 2011-06-26

    Re: Css - Updated offsets

    Post by LegacY on Fri Oct 23, 2015 3:29 am

    lel crownt mad savage 2 smart
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    POW
    Moderator
    Moderator

    Posts : 191
    Join date : 2011-09-05

    Re: Css - Updated offsets

    Post by POW on Mon Feb 22, 2016 3:43 am

    Memory Dumped Full Counterstrike source offsets,Post for link



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    [Pro-C|ub]KILLDEATH
    Admin

    Posts : 2575
    Join date : 2009-04-17

    Re: Css - Updated offsets

    Post by [Pro-C|ub]KILLDEATH on Sat May 14, 2016 8:55 pm

    People still come to this old site still lol

    Iaaz

    Posts : 20
    Join date : 2014-09-19

    Re: Css - Updated offsets

    Post by Iaaz on Sun May 15, 2016 3:11 pm

    [Pro-C|ub]KILLDEATH wrote:People still come to this old site still lol
    I liked this community it's sad that you let it die.
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    [Pro-C|ub]KILLDEATH
    Admin

    Posts : 2575
    Join date : 2009-04-17

    Re: Css - Updated offsets

    Post by [Pro-C|ub]KILLDEATH on Wed Aug 03, 2016 3:30 pm

    I'm sorry but I just don't have the time it takes all of us to keep this place running not just one person it's a team effort. Thank you.
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    Mini-Moof
    Admin

    Posts : 2017
    Join date : 2009-06-26

    Re: Css - Updated offsets

    Post by Mini-Moof on Thu Aug 04, 2016 12:39 am

    [Pro-C|ub]KILLDEATH wrote:I'm sorry but I just don't have the time it takes all of us to keep this place running not just one person it's a team effort. Thank you.

    Agree'd proclub has been running along time, and in that time frame alot has happened to the staff and members in real life, different circumstances and events
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    fghjfghj

    Posts : 81
    Join date : 2014-04-17

    Re: Css - Updated offsets

    Post by fghjfghj on Thu Aug 18, 2016 12:54 am

    Some might find these useful...
    Code:
    [engine.dll]
    -> VEngineVGui001 : 0x595255C8
    -> VSERVERENGINETOOLS001 : 0x59525350
    -> VCLIENTENGINETOOLS001 : 0x5952534C
    -> VTOOLFRAMEWORKVERSION002 : 0x597B7208
    -> VENGINETOOLFRAMEWORK003 : 0x59525118
    -> VENGINETOOL003 : 0x59525118
    -> XboxSystemInterface001 : 0x5952510C
    -> VProfExport001 : 0x595250E4
    -> VoiceServer002 : 0x595250DC
    -> VENGINE_GAMEUIFUNCS_VERSION005 : 0x59525024
    -> VENGINE_HLDS_API_VERSION002 : 0x59525018
    -> VENGINE_LAUNCHER_API_VERSION004 : 0x59524FEC
    -> StaticPropMgrServer002 : 0x5979CD90
    -> StaticPropMgrClient004 : 0x5979CD8C
    -> SpatialPartition001 : 0x5979C4D8
    -> ReplayDemoPlayer001 : 0x5979C0F0
    -> VEngineRandom001 : 0x59524F38
    -> VEngineServerStringTable001 : 0x5979B210
    -> VEngineClientStringTable001 : 0x5979B1D4
    -> VModelInfoClient006 : 0x59799EB0
    -> VModelInfoServer004 : 0x59799F38
    -> VModelInfoServer003 : 0x59799F38
    -> VENGINE_MATCHMAKING_VERSION001 : 0x59797670
    -> GAMEEVENTSMANAGER001 : 0x59524300
    -> GAMEEVENTSMANAGER002 : 0x5977D238
    -> EngineTraceClient003 : 0x595242C4
    -> EngineTraceServer003 : 0x595242B0
    -> EngineClientReplay001 : 0x595242A0
    -> EngineReplay001 : 0x5952429C
    -> DownloadSystem001 : 0x595240C8
    -> VCvarQuery001 : 0x59523C30
    -> VEngineServer023 : 0x59523A9C
    -> VEngineServer022 : 0x59523AA0
    -> VEngineServer021 : 0x59523AA0
    -> ServerUploadGameStats001 : 0x59522AD4
    -> GameServerData001 : 0x5975F858
    -> ISERVERPLUGINHELPERS001 : 0x59522A60
    -> VEngineRenderView014 : 0x59522998
    -> VEngineShadowMgr002 : 0x59718C28
    -> VEngineEffects001 : 0x595227BC
    -> VEngineModel016 : 0x596F3D10
    -> VPhysicsDebugOverlay001 : 0x59521C9C
    -> VDebugOverlay003 : 0x59521C98
    -> VEngineClient013 : 0x5952110C
    -> VEngineClient014 : 0x5952110C
    -> IEngineSoundServer003 : 0x5952000C
    -> IEngineSoundClient003 : 0x59520008
    [client.dll]
    -> VCLIENTTOOLS001 : 0x58634CE8
    -> VClientPrediction001 : 0x586245B4
    -> GameMovement001 : 0x58622280
    -> WorldDims_IMaterialProxy003 : 0x03BBC200
    -> WaterLOD_IMaterialProxy003 : 0x03BBCB90
    -> MotionBlur_IMaterialProxy003 : 0x03645428
    -> engine_post_IMaterialProxy003 : 0x046C51C8
    -> VCENTERPRINT002 : 0x585BF988
    -> ToggleTexture_IMaterialProxy003 : 0x03BBCB80
    -> CurrentTime_IMaterialProxy003 : 0x03BBCA90
    -> TextureScroll_IMaterialProxy003 : 0x04A8A4B0
    -> Pupil_IMaterialProxy003 : 0x046C55B0
    -> PlayerLogo_IMaterialProxy003 : 0x046C5588
    -> EntityRandom_IMaterialProxy003 : 0x03E31620
    -> EntitySpeed_IMaterialProxy003 : 0x03BBCD40
    -> PlayerPosition_IMaterialProxy003 : 0x03BBCD60
    -> PlayerSpeed_IMaterialProxy003 : 0x03BBCD50
    -> PlayerView_IMaterialProxy003 : 0x03BBCE00
    -> PlayerTeamMatch_IMaterialProxy003 : 0x03BBCE80
    -> PlayerProximity_IMaterialProxy003 : 0x03BBCC50
    -> Health_IMaterialProxy003 : 0x03E31650
    -> VParticleSystemQuery001 : 0x585BB664
    -> ParticleSphereProxy_IMaterialProxy003 : 0x03BBCCD0
    -> MatrixRotate_IMaterialProxy003 : 0x043B4A60
    -> TextureTransform_IMaterialProxy003 : 0x043B4A80
    -> SelectFirstIfNonZero_IMaterialProxy003 : 0x03E31590
    -> WrapMinMax_IMaterialProxy003 : 0x04A8A570
    -> LessOrEqual_IMaterialProxy003 : 0x043B4A20
    -> Empty_IMaterialProxy003 : 0x036454C8
    -> Abs_IMaterialProxy003 : 0x03E31638
    -> Exponential_IMaterialProxy003 : 0x05644F40
    -> GaussianNoise_IMaterialProxy003 : 0x0525D6C0
    -> UniformNoise_IMaterialProxy003 : 0x046C56C8
    -> LinearRamp_IMaterialProxy003 : 0x046C56A0
    -> Int_IMaterialProxy003 : 0x03EF14D0
    -> Frac_IMaterialProxy003 : 0x03EF06D8
    -> Equals_IMaterialProxy003 : 0x03EF1140
    -> Sine_IMaterialProxy003 : 0x0525D680
    -> Clamp_IMaterialProxy003 : 0x04A8A5A0
    -> Divide_IMaterialProxy003 : 0x03EF14A0
    -> Multiply_IMaterialProxy003 : 0x03EF1638
    -> Subtract_IMaterialProxy003 : 0x03EF0B40
    -> Add_IMaterialProxy003 : 0x03EF15D8
    -> lamphalo_IMaterialProxy003 : 0x03644D28
    -> lampbeam_IMaterialProxy003 : 0x03644EB0
    -> IsNPC_IMaterialProxy003 : 0x03EF1500
    -> Ep1IntroVortRefract_IMaterialProxy003 : 0x03BBCCA0
    -> EntityOriginAlyx_IMaterialProxy003 : 0x03BBCC90
    -> EntityOrigin_IMaterialProxy003 : 0x03BBCE90
    -> IEffects001 : 0x585BAE98
    -> Dummy_IMaterialProxy003 : 0x03644E30
    -> ShadowModel_IMaterialProxy003 : 0x0439F2A0
    -> Shadow_IMaterialProxy003 : 0x03645068
    -> ClientLeafSystem002 : 0x5860BAE8
    -> VClientEntityList003 : 0x58603904
    -> ClientVirtualReality001 : 0x585F2D10
    -> VClient017 : 0x585B84FC
    -> VClientDllSharedAppSystems001 : 0x585F2680
    -> GameClientExports001 : 0x585B84D8
    -> Camo_IMaterialProxy003 : 0x0C696600
    -> MaterialModifyAnimated_IMaterialProxy003 : 0x04A8A330
    -> MaterialModify_IMaterialProxy003 : 0x0525D640
    -> ConveyorScroll_IMaterialProxy003 : 0x03645558
    -> BreakableSurface_IMaterialProxy003 : 0x03645120
    -> AnimateSpecificTexture_IMaterialProxy003 : 0x03EF1320
    -> AnimatedTexture_IMaterialProxy003 : 0x03EF1590
    -> AnimatedOffsetTexture_IMaterialProxy003 : 0x03EF1380
    -> AnimatedEntityTexture_IMaterialProxy003 : 0x03EF1488
    -> Alpha_IMaterialProxy003 : 0x036454F0
    avatar
    fghjfghj

    Posts : 81
    Join date : 2014-04-17

    Re: Css - Updated offsets

    Post by fghjfghj on Thu Aug 18, 2016 1:00 am

    POW wrote:Memory Dumped Full Counterstrike source offsets,Post for link

    You can fix the link?
    belated)
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    InfOrmatika

    Posts : 161
    Join date : 2011-04-01

    Re: Css - Updated offsets

    Post by InfOrmatika on Tue Sep 06, 2016 12:13 am

    nice share lel

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    Re: Css - Updated offsets

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