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    Anyone can make a spinbot.cfg?

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    casperb123321

    Posts : 173
    Join date : 2012-04-06

    Anyone can make a spinbot.cfg?

    Post by casperb123321 on Thu Oct 18, 2012 11:26 am

    Are there anyone there can man a spinbot.cfg for me ?? Smile
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    Mini-Moof
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    Posts : 2017
    Join date : 2009-06-26

    Re: Anyone can make a spinbot.cfg?

    Post by Mini-Moof on Thu Oct 18, 2012 11:44 am

    casperb123321 wrote:Are there anyone there can man a spinbot.cfg for me ?? Smile

    Type in console Thees Secret codes:

    cl_yawspeed 99999999999
    bind shift +left

    Hold shift and you will spin like a spinbot
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    casperb123321

    Posts : 173
    Join date : 2012-04-06

    ok

    Post by casperb123321 on Fri Oct 19, 2012 5:40 am

    [Pro-C|uB] Mini-moof wrote:
    casperb123321 wrote:Are there anyone there can man a spinbot.cfg for me ?? Smile

    Type in console Thees Secret codes:

    cl_yawspeed 99999999999
    bind shift +left

    Hold shift and you will spin like a spinbot
    Ok thank you Very Happy

    m0ss

    Posts : 92
    Join date : 2012-09-07

    Re: Anyone can make a spinbot.cfg?

    Post by m0ss on Fri Oct 19, 2012 6:35 am

    u can do that to but i do. Bind t +left and then cl_yawspeed 99999999. Hold t to spin
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    POW
    Moderator
    Moderator

    Posts : 191
    Join date : 2011-09-05

    Re: Anyone can make a spinbot.cfg?

    Post by POW on Fri Oct 19, 2012 8:09 am

    That kinda sucks lol!, That method would make you're game unplayable here... Very Happy


    void cCAimbot::AntiAim(CUserCmd* cmd)
    {
    int *iFlAgs = (int*) ( (DWORD)HalFLife2.m_pMyPlayer->BaseEnt() + (DWORD)0x2B4 );
    int iFlags = *iFlAgs;
    if( cmd->buttons & IN_ATTACK)
    return;

    Vector viewforward, viewright, viewup, aimforward, aimright, aimup;
    QAngle qAimAngles;
    float forward = cmd->forwardmove;
    float right = cmd->sidemove;
    float up = cmd->upmove;
    qAimAngles.Init(0.0f, cmd->viewangles.y, 0.0f);
    AngleVectors(qAimAngles, &viewforward, &viewright, &viewup);
    AngleVectors(cmd->viewangles, &viewforward, &viewright, &viewup);
    float fTime = HalFLife2.m_pEngine->Time();

    cmd->viewangles.y -= 75.0f;
    cmd->viewangles.x -= 180.0f;
    cmd->viewangles.z = fmod(-360.0f, 360.0f);

    qAimAngles.Init(0.0f, cmd->viewangles.y, 0.0f);
    AngleVectors(qAimAngles, &aimforward, &aimright, &aimup);
    AngleVectors(cmd->viewangles, &aimforward, &aimright, &aimup);
    Vector vForwardNorm; Normalize ( viewforward, vForwardNorm );
    Vector vRightNorm; Normalize( viewright, vRightNorm );
    Vector vUpNorm; Normalize( viewup, vUpNorm );
    cmd->forwardmove = DotProduct(forward * vForwardNorm, aimforward) + DotProduct(right * vRightNorm, aimforward) + DotProduct(up * vUpNorm, aimforward);
    cmd->sidemove = DotProduct(forward * vForwardNorm, aimright) + DotProduct(right * vRightNorm, aimright) + DotProduct(up * vUpNorm, aimright);
    cmd->upmove = DotProduct(forward * vForwardNorm, aimup) + DotProduct(right * vRightNorm, aimup) + DotProduct(up * vUpNorm, aimup);

    }

    This is probably in the code section.


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    casperb123321

    Posts : 173
    Join date : 2012-04-06

    idk

    Post by casperb123321 on Fri Oct 19, 2012 9:31 am

    POW wrote:That kinda sucks lol!, That method would make you're game unplayable here... Very Happy


    void cCAimbot::AntiAim(CUserCmd* cmd)
    {
    int *iFlAgs = (int*) ( (DWORD)HalFLife2.m_pMyPlayer->BaseEnt() + (DWORD)0x2B4 );
    int iFlags = *iFlAgs;
    if( cmd->buttons & IN_ATTACK)
    return;

    Vector viewforward, viewright, viewup, aimforward, aimright, aimup;
    QAngle qAimAngles;
    float forward = cmd->forwardmove;
    float right = cmd->sidemove;
    float up = cmd->upmove;
    qAimAngles.Init(0.0f, cmd->viewangles.y, 0.0f);
    AngleVectors(qAimAngles, &viewforward, &viewright, &viewup);
    AngleVectors(cmd->viewangles, &viewforward, &viewright, &viewup);
    float fTime = HalFLife2.m_pEngine->Time();

    cmd->viewangles.y -= 75.0f;
    cmd->viewangles.x -= 180.0f;
    cmd->viewangles.z = fmod(-360.0f, 360.0f);

    qAimAngles.Init(0.0f, cmd->viewangles.y, 0.0f);
    AngleVectors(qAimAngles, &aimforward, &aimright, &aimup);
    AngleVectors(cmd->viewangles, &aimforward, &aimright, &aimup);
    Vector vForwardNorm; Normalize ( viewforward, vForwardNorm );
    Vector vRightNorm; Normalize( viewright, vRightNorm );
    Vector vUpNorm; Normalize( viewup, vUpNorm );
    cmd->forwardmove = DotProduct(forward * vForwardNorm, aimforward) + DotProduct(right * vRightNorm, aimforward) + DotProduct(up * vUpNorm, aimforward);
    cmd->sidemove = DotProduct(forward * vForwardNorm, aimright) + DotProduct(right * vRightNorm, aimright) + DotProduct(up * vUpNorm, aimright);
    cmd->upmove = DotProduct(forward * vForwardNorm, aimup) + DotProduct(right * vRightNorm, aimup) + DotProduct(up * vUpNorm, aimup);

    }

    This is probably in the code section.
    thanks but i dont know how to code can you make it to me??

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    Re: Anyone can make a spinbot.cfg?

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