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    Fake anti-aim (between thirdperson & firstperson)

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    Eternity

    Posts : 176
    Join date : 2011-06-19

    Fake anti-aim (between thirdperson & firstperson)

    Post by Eternity on Sat Mar 31, 2012 2:25 pm

    Here weeeeeee

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    p0kelotsmot

    Posts : 1051
    Join date : 2010-04-08

    Re: Fake anti-aim (between thirdperson & firstperson)

    Post by p0kelotsmot on Sat Mar 31, 2012 7:55 pm

    Evil or Very Mad

    1NFERN0
    Members
    Members

    Posts : 346
    Join date : 2011-07-23

    Re: Fake anti-aim (between thirdperson & firstperson)

    Post by 1NFERN0 on Sun Apr 01, 2012 8:15 am

    here's the code for it
    if(gCvars.antiaim==4040,1){
    cmd->viewangles.y = cmd->viewangles.y - 300000;
    cmd->viewangles.x = 2001023;
    angles.Init(0.0f,cmd->viewangles.y, -092);
    angles.Init(0.0f,cmd->viewangles.x, 11321.2å);
    angles.Init(0.0f,cmd->viewangles.y, -092);
    angles.Init(0.0f,cmd->viewangles.x, 11321.2å);
    angles.Init(0.0f,cmd->viewangles.y, -092);
    angles.Init(0.0f,cmd->viewangles.x, 11321.2å);
    Setviewangel veiwangel.ioXasfds = puked, -1
    }
    If(gCvars.antiaim==20203142,1({
    Cmd->Setviewangel = invalid = Penis1338
    }
    Very advanced, took years to code
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    Eternity

    Posts : 176
    Join date : 2011-06-19

    Re: Fake anti-aim (between thirdperson & firstperson)

    Post by Eternity on Sun Apr 01, 2012 8:38 am

    Zeus wrote:here's the code for it
    if(gCvars.antiaim==4040,1){
    cmd->viewangles.y = cmd->viewangles.y - 300000;
    cmd->viewangles.x = 2001023;
    angles.Init(0.0f,cmd->viewangles.y, -092);
    angles.Init(0.0f,cmd->viewangles.x, 11321.2å);
    angles.Init(0.0f,cmd->viewangles.y, -092);
    angles.Init(0.0f,cmd->viewangles.x, 11321.2å);
    angles.Init(0.0f,cmd->viewangles.y, -092);
    angles.Init(0.0f,cmd->viewangles.x, 11321.2å);
    Setviewangel veiwangel.ioXasfds = puked, -1
    }
    If(gCvars.antiaim==20203142,1({
    Cmd->Setviewangel = invalid = Penis1338
    }
    Very advanced, took years to code


    nope at all.

    1NFERN0
    Members
    Members

    Posts : 346
    Join date : 2011-07-23

    Re: Fake anti-aim (between thirdperson & firstperson)

    Post by 1NFERN0 on Sun Apr 01, 2012 11:40 am

    tlxkjc2407 wrote:
    Zeus wrote:here's the code for it
    if(gCvars.antiaim==4040,1){
    cmd->viewangles.y = cmd->viewangles.y - 300000;
    cmd->viewangles.x = 2001023;
    angles.Init(0.0f,cmd->viewangles.y, -092);
    angles.Init(0.0f,cmd->viewangles.x, 11321.2å);
    angles.Init(0.0f,cmd->viewangles.y, -092);
    angles.Init(0.0f,cmd->viewangles.x, 11321.2å);
    angles.Init(0.0f,cmd->viewangles.y, -092);
    angles.Init(0.0f,cmd->viewangles.x, 11321.2å);
    Setviewangel veiwangel.ioXasfds = puked, -1
    }
    If(gCvars.antiaim==20203142,1({
    Cmd->Setviewangel = invalid = Penis1338
    }
    Very advanced, took years to code


    nope at all.


    dont lie Very Happy
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    Eternity

    Posts : 176
    Join date : 2011-06-19

    Re: Fake anti-aim (between thirdperson & firstperson)

    Post by Eternity on Mon Apr 02, 2012 1:06 pm

    Zeus wrote:
    dont lie Very Happy

    I dont lie ... Well idk you wont trust me but that still annoying

    1NFERN0
    Members
    Members

    Posts : 346
    Join date : 2011-07-23

    Re: Fake anti-aim (between thirdperson & firstperson)

    Post by 1NFERN0 on Tue Apr 03, 2012 12:23 pm

    tlxkjc2407 wrote:
    Zeus wrote:
    dont lie Very Happy

    I dont lie ... Well idk you wont trust me but that still annoying

    sorry Sad
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    Eternity

    Posts : 176
    Join date : 2011-06-19

    Re: Fake anti-aim (between thirdperson & firstperson)

    Post by Eternity on Wed Apr 04, 2012 9:54 am

    Zeus wrote:
    tlxkjc2407 wrote:
    Zeus wrote:
    dont lie Very Happy

    I dont lie ... Well idk you wont trust me but that still annoying

    sorry Sad

    lol noproblem but dont take fake angles from some old base lol (connect you on steam i show you the code if you want)

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    Re: Fake anti-aim (between thirdperson & firstperson)

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